Developer Interview!
Q: What was the biggest challenge with making Perfect Hegemony? A: I had a lot of trouble with translating my ideas into an actual game.
Not the battle parts, but the world navigation. I think I should have had
more exploration.
Q: What were your biggest inspirations when coming up with ideas for your
game? A: The music of Watashi no koko and the gameplay/graphics of Heisei Pistol
Show were on my mind when I was making this game.
Q: What would you add if you had more time? A: More exploration like I mentioned, and more lore. I had a lot more going
on in my story notes for this game than what ended up making it in.
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Comments (1)
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iCarlysays...
Difficult little game, crypticism always gets me, it's so hard hahaha. But it's a very good use of the tileset system, and I enjoyed what I played, everything is just so black and white. It's good to have things like this in life.
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Comments (1)
Difficult little game, crypticism always gets me, it's so hard hahaha. But it's a very good use of the tileset system, and I enjoyed what I played, everything is just so black and white. It's good to have things like this in life.