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Parlor Mall







Parlor Mall
Submitted by: CAM
Estimated runtime: 2-3 Hours
Received Foopy award for: "Holy Shit Your Game Actually Looks Like That"
Links
Game download:
https://foopy.net/games/ParlorMall.zip
CAM's Copper Odyssey Twitter:
https://twitter.com/CopperOdyssey
CAM's Itch page:
https://cam999.itch.io/

Developer Interview!
Q: What was the biggest challenge with making Parlor Mall?
A: mainly stage design, this is actually one of my less ambitious games and the action combat did the "impressive" part. There were a lot of stats to tweak but... oh well. Also, because of the nature of the game, I pretty much had to start from the beginning every time I tested the game, which was at least 50+ times. I'm sure there's a more efficient way, but I actually had fun with this game.
Q: What were your biggest inspirations when coming up with ideas for your game?
A: theres a very good ASMR Video of this lady smoking a large cigar and having an espresso. In the video, she also reads an excerpt from the book "Apocalypse Now". Also the song "California Dreamin'" was a huge inspiration, and it's a shame I couldn't use it.
Q: What would you add if you had more time?
A: Nothing at all, the game is what it is. I don't regret anything.
Developer's favorite Frog: Glass Frog.

Nasty frog
Once you are finished playing, come back here and leave a review!



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Comments (3)

This game makes me jealous that I can't write dialogue and prose this good. coupled with an incredibly unique visual style... its got it all.

Your ability to sell and atmosphere is inspiring. Beautiful art that stands out and super cute. I was personally a big fan of spelunking, and memorizing the way back to save, getting deeper every run. At first I felt so powerless, I thought I had to avoid every encounter lol. Getting all the proof was hella worth it.

the kind of jam game that could only be achieved by someone wise beyond their years...

for anyone reading this before you play i recommend you pick piper as your observer :^)

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