Q: What was the biggest challenge with making VRTTST?
A: Dealing with scope and learning the RPGmaker engine, and trying to only use the default visual assets inside of
RPGMAKER XP
Q: What were your biggest inspirations when designing VRTTST?
A: Megaman battle network and my own experiences online
Q: What would you add if you had more time?
A: I'd like to add a more in-depth ending that is more in-line with my original plan for the game
Q: Please type your favorite emoticon face.
A: xDDD
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Comments (7)
I can tell that you put a lot of effort into making the world feel alive, and it really does! That effort really shows, its super funny, I got the references, and you HAD to put the fata morgana song in there man, that song always makes me cry nyaa~ you. I got stuck trying to find where to use clownish for a while, but that's kinda on me lol. Great stuff gav, love you.
A lot of funny jokes and all of the NPCs talk like they're really inside a video game. Being able to write like this shows that you have a lot of experience in online spaces.
There's a few frustrating parts about not being given enough hints and need to do things in very specific orders, but it's a solid experience.
very funny game, sadly non copers might not fully appreciate the coperoom club which made me legit cry-laugh, the flow of the game made exploration of the town and talking to the characters feel fun too, I'm a fan
Really liked the setting, it's one I don't see too often anymore. The festival was my favorite part and the dialog was genuinely smile-ful all the way through (till the last 5 seconds, anyway.) I didn't get stuck anywhere for too long (which is a pretty good feat) and I thoroughly enjoyed my time here. Dont burn out so fast next time, BAKA!!
reminds me of when i was a kid
I liked the comedy in the game, I had a pretty fun time. Got lost a few times but it's because I'm a bit stupid.
funny