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Home » Media Scholars » artistic pursuits in gamedev » Slider, Sun, and Swing (WIP)
Slider, Sun, and Swing (WIP)[message #246] Thu, 19 February 2026 04:57 Go to next message
blamerobots is currently offline blamerobots
 
baby nooblet
Messages:3
Registered:February 2026
Location: London
Currently working with my friend to create a small compilation of Suda51 short stories from various guidebooks compiled into a playable game. One story is from TSC, one from FSR and one from NMH1, though that one will most likely be done in the TSA style.

https://media.discordapp.net/attachments/1460388010611834942/1473099185715810605/image.png?ex=69979d06&is=69964b86&hm=e6d28eef2c5bdd78c11cee0356646b57ad3900489393a4a7cfc853aa7465a66b&=&format=webp&quality=lossless&width=1432&height=1138

Hopefully I will keep up with Godot. I've only used it a couple of times so far with my friends on their projects tangentially (working on sound or level design or whatever) but never fully programming, so this'll be a first.

I really want to do a proper walking about bit for the FSR section and I've got character controllers made in the past so hopefully it'll be fine. The positives of making your own game engine/framework is that you can change gameplay styles at the drop of a hat.

I'll have to rip some of the models from FSR from PCSX2.

[Updated on: Thu, 19 February 2026 04:58]




O what a circus! O what a show

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Re: Slider, Sun, and Swing (WIP)[message #247 is a reply to message #246] Thu, 19 February 2026 07:06 Go to previous message
Iristype is currently offline Iristype
 
normal horse
Messages:27
Registered:February 2026
Location: Nunya!!

Omg! Im excited for this


Lunacy no longer lurks within this world, for it dwells in broad daylight. The weeds of madness and disharmony have wrung themselves so tightly around our roots that it’d take a millennium of deforestation to regain our lost sense.

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