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Home » Media Scholars » artistic pursuits in gamedev » Parlor Mall QA / Sequel Recommendations (I'm planning on making Parlor Mall 2 and I'd like gameplay suggestions)
icon6.gif  Parlor Mall QA / Sequel Recommendations[message #34] Tue, 17 February 2026 00:39 Go to next message
CAM is currently offline CAM
 
baby nooblet
Messages:2
Registered:February 2026
Location: Blood Island

If you played Parlor Mall and liked it, I'd like to know what could make Parlor Mall 2 even better! New engine? Same engine?

I have the setting for Parlor Mall 2 all figured out, but I'm curious if you guys think some of the action should be changed or modified. I liked working in RPG Maker VX Ace, so I'll have NO ISSUE sticking with the program. However, if the idea of "wow, more spells, and javascript!" is tittillating to you, then I'll probably have to move onto RPG Maker MV...

Now that I'm writing it out loud...I'd really rather stick with VX ACE LOL. 8-):PMV / MZ does not feel good to me. VX Ace is quite snappy and responsive, and that's the best part of an action game. OK, well, anyway. Seems like I figured that out on my own, but still. If there's anything you're interested in saying about what could potentially be in the sequel (" I want more boobs!" "I wanna see more devil." "I wanna see a hunk!") then have at it...

OR you could just talk about Parlor Mall or ask anything about it! That's it. Thanks for making this forum Foopy. 

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Re: Parlor Mall QA / Sequel Recommendations[message #36 is a reply to message #34] Tue, 17 February 2026 01:18 Go to previous messageGo to next message
Iristype is currently offline Iristype
 
junior
Messages:10
Registered:February 2026
Location: Nunya!!

I have no suggestions but I am looking forward to seeing more of your work!

I have to re download your deadlock mod now that it's back and updated!



Lunacy no longer lurks within this world, for it dwells in broad daylight. The weeds of madness and disharmony have wrung themselves so tightly around our roots that it’d take a millennium of deforestation to regain our lost sense.

http://bit.ly/3ZJ2Mht

GANONDORF

THE GREAT KING OF EVIL

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Re: Parlor Mall QA / Sequel Recommendations[message #37 is a reply to message #34] Tue, 17 February 2026 01:18 Go to previous messageGo to next message
Foopy64 is currently offline Foopy64
 
junior
Messages:12
Registered:February 2026

hi Cam!! I have many opinions on every topic you brought up. Since you're curious about the action, I would like to see you lean into it. I would love to see you go deep enough into action mechanics that it pushes your boundaries. Parlor Mall felt safe, which totally makes sense as a Jam game. Instead of a choice of two different attacking styles, I would personally like to see a system where the player has access to all of your combat mechanics at once, instead of choosing once at the start of the game. And I'd like to see you design the levels around that too.
When deciding what engine to use, it's fun to imagine the possibilities a different engine might bring to the table. However, I am a big believer that the artist can create the best work with the tools they are most familiar and comfortable with. I would say, stick with VX Ace! 
As for what I want to see in the sequel... other than deeper action like I mentioned, I would actually like to see longer dialogue scenes! I liked the character writing of the original Parlor Mall and wished there was even more! The freqency of how often dialogue appeared was perfect, I think I just wanted the scenes to last longer. Especially in the second half of the game.
Thanks for posting on here, feel free to ignore my opinions if they dont align at all with your vision. lol. 

p.s. i also downloaded the aseprite file and it's a very stylish logo. 8-)



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Re: Parlor Mall QA / Sequel Recommendations[message #38 is a reply to message #37] Tue, 17 February 2026 01:20 Go to previous message
Foopy64 is currently offline Foopy64
 
junior
Messages:12
Registered:February 2026

Mod: Moved from General to gamedev forum 


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