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Home » Media Scholars » artistic pursuits in gamedev » Parlor Mall QA / Sequel Recommendations (I'm planning on making Parlor Mall 2 and I'd like gameplay suggestions)
icon6.gif  Parlor Mall QA / Sequel Recommendations[message #34] Tue, 17 February 2026 00:39 Go to previous message
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baby nooblet
Messages:2
Registered:February 2026
Location: Blood Island

If you played Parlor Mall and liked it, I'd like to know what could make Parlor Mall 2 even better! New engine? Same engine?

I have the setting for Parlor Mall 2 all figured out, but I'm curious if you guys think some of the action should be changed or modified. I liked working in RPG Maker VX Ace, so I'll have NO ISSUE sticking with the program. However, if the idea of "wow, more spells, and javascript!" is tittillating to you, then I'll probably have to move onto RPG Maker MV...

Now that I'm writing it out loud...I'd really rather stick with VX ACE LOL. 8-):PMV / MZ does not feel good to me. VX Ace is quite snappy and responsive, and that's the best part of an action game. OK, well, anyway. Seems like I figured that out on my own, but still. If there's anything you're interested in saying about what could potentially be in the sequel (" I want more boobs!" "I wanna see more devil." "I wanna see a hunk!") then have at it...

OR you could just talk about Parlor Mall or ask anything about it! That's it. Thanks for making this forum Foopy. 

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