RosaryTales

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Developer Interview!

Submitted by: Amarena
Estimated runtime: 30-40 Minutes
Recieved Foopy award for: Best 3D Effects

Note: You need to install a font in the game folder in order to see text.
Game download: https://foopy.net/games/RosaryTales-TechDemo.exe
RMXP Runtime Package: https://dl.komodo.jp/rpgmakerweb/run-time-packages/xp_rtp104e.exe

Q: What was the biggest challenge with making RosaryTales?
     A: Mostly trying to avoid scope creep and limiting myself to a short but complete game (I failed)
Q: What were your biggest inspirations when designing RosaryTales?
     A: Smth in the vibes of SMT games, mainly drawing from SMT1/2
Q: What would you add if you had more time?
     A: I wanted to make multiple segments with each their own story and presentation, kind of like MYTH or Trianthology. But the coding got too complicated so I just opted for one single style
Q: Please type your favorite emoticon face.
     A: :'(

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Comments (5)

pretty swell

introduction shows us some charming characters and the story seems cool, I don't think you're going to "complete" the game but you should leak a doc with the full story or something, also having to find the bosses was pretty cool, peak battle music, I'm team poison

I really like the lore about the cosmology of the world. It would be really interesting if it gets expanded and see what message you're trying to convey.

Also I'm waiting for the threesome art of the three girls. Or I'll just make it myself.

You were really flexing with the 3D elements. I really dug the music and dialog. Cute cast!

Unsure if you added a way to get MP back, but that's like the only concern I had with what I played. This game also has the largest JRPG battle party (next to VRTTST, if we're being technical) and that brought with it a classic play of Stunner, Healer, Attacker.

Looking forward to whatever is next from you!

Loved how this looked, in the map and the dungeons. At least we got a few fights before it was over! Oh yeah and that battle music too.